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 The Ul'damnians.

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SinLordCrisis



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PostSubject: The Ul'damnians.   Thu Aug 19, 2010 2:31 am

The Ul'damnians are a Race of Super intelligent Psionic Humanoid Aliens, They've been in a Deep Sleep until recently when A Beacon on a Human World was Discovered, the Beacon sent a Signal to the Fleet to reactivate and Rearm itself.

The Ul'damnian Fleet consists of two types of ships. Warships{2 Classes} and Fighters{2 Classes}
-Ul'damnian Flagships, and Ul'damnian Frigates surrounding them-

Ul'damnian Ships are Powered by the Psionic Emissions from the Brains of a Super-intelligent Ul'damnian called a Warlock. The Warlock controls the ship, the way it moves, where it fires, etc. etc. Ul'damnian Shields are almost impenetrable, infact, the only time a Flagship has been hit, was when their shields hadn't powered up after their Instantaneous Teleportation. They're weapons consist of Solar-wind Melted Tungsten steel Plasma Conductor's the Size of Cars, each one that hits, implodes with Dreadful Impact, Almost No Shields to date {Except for a Few Atlantean-Ships} have ever survived an Impact by one Shot, And Few Human Ships could survive more than 3 Salvo's from the Main Cannons.

The Particle Accelerator Cannons are the Warships/Frigates Secondary Weapons, They Fire a Immeasuribly Dense beam that Focus's Warp energy into a Single Target and effectively speeding up time of that target, eventually causing Inexistence when it becomes to old, Luckily these cannot penetrate Shields, So keep yours up!

Ul'damnian Strike Bombers.

Strike Bombers are, like the Warships, technologically superior. Their shields are powered by draining a Star and using its Fusion power to power the enormous shields. Most Ship-based weapons take 5-10 minutes to take down their shields.
Their Weapons consist of Smaller Warp-bombs. and Tungsten Solar Rods that can go through a Capitol ship with ease, Each strike bomber takes 12 Minutes to reload a Solar rod and they are only outfitted with 20, So, try to get them to miss.

Ul'damnian Phoenix

Ul'damnian Phoenix's are a Combination of Anti-Ship, Anti-Infantry ships, they have Laser-pinpoint lasers that can vaporize any person from a minimal distance of 42 miles away. And they have, like the Bombers, Small-Warpbombs to which they can fight the Fleets that come after them.





Last edited by SinLordCrisis on Sat Sep 18, 2010 9:22 pm; edited 1 time in total
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PostSubject: Re: The Ul'damnians.   Thu Aug 19, 2010 8:14 am

o.o -pokes a ship-

Me wants to know more
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SpartanMario

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PostSubject: Re: The Ul'damnians.   Thu Aug 19, 2010 3:30 pm

Hey crisis, what if our ships are at point blank range and u use that Solar-wind Melted Tungsten steel Plasma Conductor's the Size of Car, each one that hits, implodes with the full-power of a Sun (ctrl-c ctrl-v)
would it be too dangerous since i imagine a weapon like that would have extreme splash
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SinLordCrisis



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PostSubject: Re: The Ul'damnians.   Thu Aug 19, 2010 5:37 pm

A Weapon like that does have Extreme Splash, infact, if your ships are close enough in a fleet? your fucked and you will all burn and die. But the Ul'damnian Warships have Shields that can withstand the impact of...Say... Idk. a Universe hitting them?
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PostSubject: Re: The Ul'damnians.   Thu Aug 19, 2010 6:06 pm

While the Ul'damnian Navy is almost without a Doubt the strongest of anything in this Dimension, they're infantry is not quite as impressive. The Majority of Ul'damnian Infantries are 2 'Guardian' Squads, with 2 'Support' Squads, commanded by One Exarch or Seer. Sometimes they'll have the Support of Wraithguards or Wraithlords.

Ul'damnian Guardians look like this.

They are equipped with 3 Types of Weapons. A Warp-Rifle, the same type of conductor's used by the Warp bombs are installed into tiny converters of Catridges of the Warp-Rifle Ammo, causing an Implosion of part of your body when they hit you, that section of your body will quickly enter the webways of the warp.
The Second is the Constantine Rifle, a Rifle which uses the matter around the rifle as a Bullet, becoming as heavy or as Light/fast as needed, this can either be used as an Anti-Tank or Anti-Personell Rifle when required.
The Last is the Pulse-Conducter Pistol, a Semi-automatic Pistol that uses Super-heated Ion-Pulse Rounds to Disable and Disintegrate Armor and/or Ships.

This is a Guardian-Exarch with a Warp-Rifle


There is also a Variation of the Guardisn, Called Warp Spiders, who can use the webways of the Warp to Teleport to anywhere, in any Universe, at any time. Making them a very efficient Assassin.


Ul'damnian Support Teams are all Female, wearing armor like this


They are carrying Plasma-Fusion Based Pistols, which when shot, use the very thoughts of its victim as a GPS to where to shoot them, making thinking creatures easier to shoot, because the more they try to avoid it, the more it hits them.
The other weapon they use is the Dual-Fal'enzeh Swords, If the Poisoned Blades touch you, you'll have 7 minutes to live, but the 7 minutes your alive you'll be under complete control to any nearby Ul'damnian Warlock.





Wraith-Tanks.
Theres many times of Wraithtanks, Like Wraithguards, Wraithlords, Wraithstrafers, Wraithgods.
Wraithguards are Human-Sized Mechs controlled by Wraiths. Dead Ul'damnian Spirits that are communicating with the physical world through the Warp Webways.

They are equipped with 2 Major weapons, the Xenturi Rifle, a Rifle made from Asteroid-Found Metals that is literally unbreakable, although the rest can't be said for the Mech.Anti-Personnel Rounds that kill anything they hit by vaporizing their Matter and converting it into Wraith-Energy, used to further connect the Wraiths to the Warp.
Jez'nari Sword, An Anti-Armor sword, as its about to strike, it uses the power of warp to destroy the Tank on entirely different parallel dimensions, ensuring its entire destruction.
Wraithlord, A Larger Version of a Wraithguard{With a Warlock below it}

Wraithlords are equipped with bigger versions of the same weapons as Wraithguards, only they use them much more effectively, being bigger they have wider areas of attacks and faster mechanics.

Wraithstrafer, Wraithguard Variant, Anti-Personnel tank. Conductor Rifle.





Last edited by SinLordCrisis on Sat Sep 18, 2010 9:29 pm; edited 1 time in total
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PostSubject: Re: The Ul'damnians.   Thu Aug 19, 2010 9:11 pm

crisis, now my plan won't work. Well i don't have to use my plan if your faction means no harm to humans. (the plan would severely damage your ships, maybe destroy one but just severely damage the ship)
(well any fighters or bombers would get ownt)
Get on so we can talk plz
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PostSubject: Re: The Ul'damnians.   Fri Aug 20, 2010 12:44 am

I'm .5 seconds away from sounding the BS alarm on your ships, I'm giving it until I've got back for you to come up with some sort of countenance that balances that.
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PostSubject: Re: The Ul'damnians.   Fri Aug 20, 2010 12:51 am

Zero and Spartan are already aware of the Ul'damnians Super-weakness, trust me, its beyond funny, and totally pathetic.
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PostSubject: Re: The Ul'damnians.   Sat Sep 18, 2010 9:34 pm

-=Ul'damnian Priestess's=-
Ul'damnian Priestess's are the Leaders of the Ul'damnians in a Universe, there are only 2 per Universe.

Ul'damnian Priestess, A'mizara


Ul'damnian Priestess A'zursa



-=Lordesses=-
Ul'damnian Lordesses control Individual Ul'damnian fleets in the Universe, there are usually between 7-10 depending on which universe. They report directly to the Priestesses
Lordess C'zathena


Lordess Z'enayla



Lordess R'mania


-=Farseers=-
Female equivalent of a Warlock, they control giant Infantry-Armies on ground-ops
Farseer J'enVessa


La'Taura, Farseer


Farseer Maeevana


Farseer Lutheria




-=Warlocks=-
Ship Commanders and Tank-Division Leaders, the Militaristic Leaders of the Ul'damnians.
Ul'damnian Warlock, Commander Hea'thraden


Ul'damnians Lord Warlock Dekraman


Warlock Orathman


Warlock Erzameth


Warlock Ulta'fatalis


Warlock Setrah


Ulth,Warlock

-=Warlordess=-
Designated Leader of the Abduction Squad, Along with her captains.
Ul'damnians Warlordess Raymassia

Eldar Abduction Captain/ Abduction Troops



Banshee Wartroops

"Remi", Human-Banshee, Ul'damnian Loyal

Banshee Exarch

Ul'damnian Banshee

Ul'damnian Wargroup[Banshees]






Wraithscion, Assault Tank
The Wraithscion is an Assault Tank with 2 Beam-Cannons that Disintegrate most armor types, they aren't Anti-Personell, mostly used for base-penetration and Armor-Destroyers.


Jetbike, Fast-Attack Jetbikes, they have a Particle Cannon for their own defense, and whatever the banshee riding them uses as a Secondary.


SpectralWraith
Anti-Personell Tank, the entire thing is sharp enough to cut any Personell in half, including Heavy-Assault Troopers of any kind..


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