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PostSubject: The Atlantians   Mon Sep 06, 2010 12:07 am

Atlantis has surfaced! Currently all that is known about this race is that most of them have disapeapered to somewhere...and that ais control all the combat ships.

Dropship

Engines: Sublight engines (very advance engines)
Top speed:Very Fast
Armament-2 Seeker drone missile pods
Armor: Heavy
Capacity: 8 personelle and 1 lightly armored unit. (hook)


Last edited by PeaceThroughPower on Thu Feb 24, 2011 11:34 am; edited 3 times in total
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PostSubject: Re: The Atlantians   Sun Sep 12, 2010 10:04 pm

Stargate

This is to believed to be some sort of system that is like the Quantum gate network system

Abandoned Damaged Capital Ship

Only ship we detect not controled by Ais....


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PostSubject: Re: The Atlantians   Thu Sep 16, 2010 2:57 pm

"Mist" Capital Ship

This ship is the biggest, last ship that the atlantians made. It is also their most advanced ship in terms of the engine. This ship can travel faster than light speed without the help of a warp drive. Sensors though indicate that there is little to no weapons on this ship, but has a detachable Missile frigate strapped to its bottom and has at least 150 sentry fighters. This ship has only been seen only 3 times. We do see one massive cannon as well on it, or thats what we think it is. We don't know what it does yet since its never been seen in combat, but it must be one of the only weapons it has which can allow it to go on the offensive. Sensors also indicate there is an unknown object onboard emitting massive amounts of energy. We believe this must be its core.
Armament: (fore, bottom of the ship) Unknown Cannon (side) 1 Pulsar Cannon battery, 2 Pulsar Flak Cannons (anti fighters). (back) 2 Pulsar Flak Cannons.


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PostSubject: Re: The Atlantians   Fri Sep 17, 2010 10:19 am

"Storm" Frigates

These ships are small and fast, and have suprisingly good shields, but weak armor like all the other frigates out there. Its shields seem to harden or migrate the more fire it takes in a certain amount of period, decreasing the damage the shields take per attack. The main weaponary of this ship is deadly against other frigate size and other small size ships. This is a ship that you don't want to use against big heavy cruisers or capital ships by themselves. The plasma bolts it fires also chains off, hitting multiple targets. (this is why it is so deadly against small ships)


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PostSubject: Re: The Atlantians   Sat Sep 18, 2010 11:03 pm

??????? (note, whatever people in the rp nickname them is their name now lol)

Description: This hover tank is pretty good at its job, which is to royally hurt you.
Armament: 4 Plasma Cannons, 2 Stacked Pulsar Machine Gun.


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PostSubject: Re: The Atlantians   Sun Sep 19, 2010 11:43 am




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PostSubject: Re: The Atlantians   Wed Sep 22, 2010 9:30 pm

????????? Frigate

This frigate is basically a giant bomber, it flys quick and up close to its target before unleashing a massive barrage of missiles at its target.

???????? Battle Cruiser

Armament: (Front) 3 Pulsar Cannon Batteries, 1 Mass Driver Cannon (sides) (same) 3 Pulsar Cannon Batteries, 2 Dualstacked Plasma Cannons (Back) 2 Pulsar Cannon Batteries
Armor: Heavy (Capital)
Accleration: Slow
Special ability: Shield Leech

Unknown Destroyer

Picture shows armament


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PostSubject: Re: The Atlantians   Thu Sep 23, 2010 9:34 pm



This ship has very delicate sensors...more info to come..


i think i have all the ships i thought of for them...


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PostSubject: Re: The Atlantians   Fri Dec 03, 2010 6:10 pm

Me is brainstorming still the history of atlantis ^_^

Atlantis was like every other race, and different from every other race at the same time. They strived towards the stars from an early age, building massive flying cities. War was a constant in the early altantian race. (their name of the race and faction is lost to history) Soon, they were able to create a very fragile peace within themselves, and raced to claim the universe they inhabited.
This was long ago when there were very very FEW universes were in exisistance. Soon, the peace was broken when the alantians encountered the Kierans. A great debate went up on what to do with these semi-sentient creatures who are very hostile to outsiders. One side agrued they should all be annilhated. A young atlantian called Vonith spoke up and agrued against this, saying that the kierans are no different from atlantians, and the council became deeply divided in this issue. This soon esclated into civil war. Billions perished in the following years. Soon, only one side remained, and that was Vonith's side. Vowing to never have the atlantians have war with themselves again, he became sorta what u can say the leader who everyone looked to for help/what to do/etc. A year from after that happened, he and four others he had selected visited Kerilia, and little by little, tried to gain the trust of the kerians. Soon they were permitted to see the "Crystal of Life". This was actually a green crystal which is very different from the crystals we use to power our ships. The crystal we use to power our ships were present in the same area as this crystal, just that this one is being worshipped xD. One of the party, a female called Shiva, asked if she could inspect this crystal.

Hmmm still thinking, this is what i got so far, still brainstorming

If u got any ideas on history/what u want to happen/etc, please don't be shy!!!
NOTE: U MUST BE IN PIONEER
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PostSubject: Re: The Atlantians   Mon Dec 06, 2010 4:19 pm

The Kierans believed that this crystal was a gift from their gods (note these gods were their first gods they worshiped), and almost kicked the atlantians out for even asking if they can see the crystal. Shiva was not discouraged, that very night she went sneaked in, knocking out the guards who were posted to keep watch over the crystal, and then walked up to the crystal. Using her psionic powers, she branched out to the crystal as she touched it, it illumniated the entire cave it was in, getting the attention of everyone outside. When they saw how the crystal reacted with shiva, they believed their gods ha dactually came down from the heavens to them right then. Shiva told vonith that when she touched it with her hand and her mind, it felt as if the crystal was alive and full of energy.

ok still brainstorming history-----

Ascension (might be spelt wrong, using netbook and doesn't spelling correction)
Info: This technology is one of the finest technologies the atlantians have ever discovered. It allows themselves to turn their physical body, mind, and soul into an energy being. After Ascension, you cannot die of old age. You only need energy to substain youself, and you can also go long periods without energy as well.

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PostSubject: Re: The Atlantians   Tue Dec 14, 2010 6:07 pm

Technology-

Name: Ice Rounds
Class: Heavy Sniper Rifle Ammunition
Info: These rounds are special ammunition which are used only in their snipers. This round is effective against all carbon based living organic creatures. This round works by penetrating the skin and releasing a chemical while it travels through the target. Usually this round stops within the target. The resaulting chemical enothermic reaction to the pressure caused from firing the round (as it exits the barrels, this starts the chemical reaction).
Effective vs Infantry, unarmored organic creatures, lightly armored vehicles (if u can snipe the driver)
Weak vs Armored Targets, Melee (its used in sniper rifles only lol)

Name: Heat Rounds
Class: High Caliber Round (assault rifle, SMG, Modified rounds for shotguns, Machine Guns is best!)
Info: These rounds contain special chemicals which on contact with any organic material, will cause Exothermic reactions and might ignite the target on fire. These rounds are designed to perice not only normal skin, but the bigger rounds can also go through armored targets (machine gun). NOTE: THIS ROUND WILL CAUSE THE IDIOT ON THE OTHER END OF THE BARREL TO IGNITE FROM THE INSIDE OUT. Chances of ignition with atlantian rounds are 8%-40%.
Effective (normal round) vs Infantry and lightly armored targets
Weak (normal round) vs Armored Targets
Machine gun version effective vs All (espically something like fenix's parasites)

Name: Lock On Rounds
Class: SMG Special ammo
Info: On the SMG, there are 6 "Tracer Rounds" which can be fired with a secondary trigger which is located towards the front. This round implants itself into or onto whatever it hits. Once planeted, the SMG's rounds will follow and usually hit or orbit around the tracer rounds.
Effective against Infantry, Lightly armored targets
Weak against anything that can stop SMG rounds easily (Cough armored cough)


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PostSubject: Re: The Atlantians   Wed Jan 19, 2011 3:24 pm

History Contiued

Years past by, new races and civlizations rose and fell. The universe though has entered a long period of peace and prosperity under the protection of atlantis. When wars erupted between two factions, atlantis quickly stepped in and negoiated peace between the factions. But then, ignoring the warnings of both atlantis and Zariv, the kierans try to extend their lifes beyond mortality. They believed to be succuessful at first for no one died for the next thousand years. Then millions began dying each day. Five years later, many have tried to find a cure, but none have succueded and the kieran numbers have vastly shrunk. A kieran whose name is unknown pronounced that he had the cure and that he had came from the "true" gods to save them all. Through manupliation and lies, he convinced most kierans (70%) that the atlantians where to blame for what had happened to them. The atlantians quickly mobilized their fleet, and set out to stop this before it got out of hand..but they didn't know where the kierans have gone to. Thanks to the kierans who didn't side with this unknown kieran (and not cured), the atlantians had a starting place to begin looking for him. Little did they know, he had already begun many terrible things. What happened next thousand years has been lost....
In the end, the atlantians found him...and to their horror ship after ship came after them. They where outnumbered 10 to 1. It is believed that this kieran had begun to enforce strict policies of other alien races, and enslaved all who opposed or where a threat to him. (many got their minds enslaved too).
With the atliantian fleets destroyed, he begun advancing on them while they tried to rebuild their magnificient fleets. Soon, all that remained was atlantis. Its mighty shields held back all attempts to destroy it. Then....it disapeared. (it universe jumped) (and guess where it landed...)
There are also account of robotics which have been created by the atlantians. No one knows if these rumors are true but it is said they are robots whose intelligence far surpass that of a human. They can recreate and spread very fast with the right material presented.
Present day history of pioneer that ima have here-
Atlantis rose from the depths of earth. (and we know what happened next)
Whatever happened to the atlantians on atlantis is unknown. But some more records suggest they plus their robots are keeping the curroption of the mysterious Kieran trapped within their home universe.

Phew thats a lot of typing, enjoy!
I wonder if anyone can guess what my WIP 1 faction is...
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PostSubject: Re: The Atlantians   Thu Jan 27, 2011 1:38 pm

Ok over the next few days, i'll be changing descriptions and armaments for the atlantian ships.
When i first made them, they were for future rp. Now i'm reworking them for service ^_^.
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PostSubject: Re: The Atlantians   Wed Aug 10, 2011 11:09 pm

Ok i finally found a picture for Atlantis! (well the inner part towards the command spire)


Welcome to Atlantis, How is your Seizure from all the colorful lights?
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PostSubject: Re: The Atlantians   Fri Feb 24, 2012 3:59 pm

Ok i shall be redesigning the atlantian ships, starting with the battlecruisers!

9023A-BC017 (I'll let you nickname them, this is what the artifical ai is calling the ships they design)


Length: 2251 meters long
Weight: 9.788 Million Metric Tonnes
Crew: Crew are stored, numbers depend on what is being transported. This can carry 200,000+ humans for sure.
Armament: Cutting Beam, Meson Projectors, Plasma Cannons, Various numbers of missiles, Point Defense Systems
Fighters: 425
Armor: Adamantite BioAlloy- An incredibly strong neutronium laced alloy resistant to all forms of damage. This armor is "alive" in a way and can regenerate slowly.
Shielding: Strong
Known Number of this type of ship: Unknown (none have been seen yet)


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PostSubject: Re: The Atlantians   Sun Feb 26, 2012 12:25 pm

SPO-5589
Class: Defensive Satellite/Planetary Shielding Command Satellite

Length: 389 Meters Long
Diameter of the Circle: 400 Meters
Weapons
Ion Cannon
Phalanx Shielding System
Various Point Defense and Ballistic Weapon Interceptor technologies
Information: These are the main satellites that control all other orbital defensive satellites in orbit. This satellite, in combination with other satellites, is also able to project its Phalanx Shielding System over the atmosphere of the planet, thus protecting it from Planetary Invasion and Planetary Bombardment until it or a majority of the other defensive satellites are destroyed.
Armor: Adamantite BioAlloy


Uhhhh Zero, the signature is working for some reason now....
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PostSubject: Re: The Atlantians   Thu Mar 01, 2012 3:00 pm

HEP5665-F2

Class: M2 BattleRider
Length: 58 Meters Long
Can be armed with-
Various missiles
Phase Repeater Cannons
Pulsar Machine Gun
Ion Cannons
Gauss Cannons
Info: The standard atlantian fighter, capable of atmospheric flight, space flight, and VTOL.

GTT4323-E83A

Class: M1 BattleRider
Length: 22 Meters Long
Can be armed with-
Various missiles
Pulsar Machine Gun
Gauss Cannons
Info: This fighter is the fastest fighter the atlantian ai have, and is lightly armed and armored. This craft is capable of taking on bigger targets, but will have to rely more on onboard missiles if they wish to do significant damage. This craft has also been redeisgn to allow other races to jump in and pilot it.
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PostSubject: Re: The Atlantians   Wed Mar 21, 2012 11:27 am

HT55-357
Class: Battlestation (Tank) (Ty zero for making a new class Smile)

Info: After watching the ska'ari fight with their Battlestation Tank, the atlantian ai have designed a equivlant for its forces. This unit is armed with many rocket pods (obviously) and has 1 Roating Heavy Plasma Cannon and 1 Fixed mounted partical cannon. This is also obviously a hover tank armed with some boosters, so have fun. The unit also has been modified to allow other alien races to enter it and possible pilot it, if they desire to. That or just hide in the thing. This has also been armed with beaming technology to allow it to have an autoreloader like the ska'ari's battlestation.
Strong against: Heavily armored hostiles
Weak Against: Masses of stuff, airstrike if it can reach it.
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