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 The Enlightened

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FreelanceZero
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PostSubject: The Enlightened   Sun Oct 03, 2010 4:10 pm



The Enlightened are part of the Puppeteer race that has fractured into two, with the scholar-caste Enlightened and the warrior-caste Downworlders. Both have been locked in a gruesome civil war for thousands of years. Now, tired of this fighting, both sides aim to finish this-and neither side wants to lose.

[EDIT]

The new Puppeteer bodies supplied by Osten are humanoid in nature, though the physical features can be changed as the individual wishes. This new Puppeteer form, which is highly modifiable, allows the Puppeteer to be very flexible as physical abilities are concerned. This also allows the Puppeteer to reproduce with virtually every biological sentient creature in existence, though some tweaking may still be required.

They have retained their old Puppeteering ability, though their ability has been reduced from five puppets to one, though the new humanoid bodies have not decreased their IQ or mental abilities in the slightest. They are still capable telepaths and the stronger ones of this field can easily use telekinesis.


Last edited by FreelanceZero on Thu Nov 01, 2012 1:27 am; edited 8 times in total
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PostSubject: Re: The Enlightened   Tue May 10, 2011 10:10 pm


B-14 Standard Combat Android
Easy to produce and overall reliable.


C-14 Heavy Combat Android
A lot less easy to produce but combat performance makes them well worth the trouble.


(Left to Right)
Anti-Infantry Support Drone
Anti-Armor Support Drone
Installation Defense Support Drone
Long-Range Support Drone
(Each drone is 1m wide, without weapons)


Type-42 MBT
Sacrificing part of its speed for a powerful and accurate main cannon, the Type-42 is a massive threat at long to medium range but easy to destroy at close range. It has very high mobility and it can move just as fast when in reverse as it would going forward-two traits that keep it up to par with the Downworlders' superior tank.


Type-12 Artillery Tank
Slow, sturdy, and packs a lot of power. AA missiles also allows it to turn the tide of a skirmish against a gunship.


Adjudicator Ausf. B
This monster can carry up to 2,000 troops and can act as a mobile command center/battlestation once it hits the ground. Its shielding can withstand atmospheric entry and often land in groups of three to five in order to lead a planetary invasion.
(Note: The miniguns off to the side are much smaller. And there are more of 'em.)


Type-02 Gunship
A new gunship that uses twin anti-gravity engines to move. Extremely mobile, decent speed, powerful, and a bad sight to see if you're on its receiving end.


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PostSubject: Re: The Enlightened   Sat Dec 10, 2011 4:24 am


Type-1022 Standard Fleet Cruiser
About the size of a Downworlder Destroyer, the Enlightened ships base themselves off speed and agility rather than damage and stealth. Also extremely effective when together in numbers.


Type-400 Heavy Cruiser
Very uncommon amongst the Enlightened Fleets, the Heavy Cruiser has sacrificed some of its agility for shielding and damage. It is still a force to be reckoned with, as a good combination of Fleet Cruisers and Heavy Destroyers can cause havoc amongst the enemy.


Type-101 Fleet Carrier
A fairly small-sized carrier in comparison to other carriers, it's able to carry 200 small craft. Its true potential lies in two things: The sheer number of these carriers that can be deployed at once (They're very easy to make in comparison to some other carriers) and that they can return damaged small craft back into the fray in a small period of time. The combination can prove to be overwhelming, if coupled with the always-present Cruisers of both classes.


Type-3052 Light Fighter Variant
More reliant on speed and maneuverability than anything else, these craft are extremely hard to hit even with lock-on missiles. These fighters can easily outrun any Downworlder fighter.


Type-3052 Heavy Fighter Variant
An extremely powerful craft with the ability to destroy an entire armored column in one run. Their missiles are close to torpedo-level and their main cannons are known to be able to rip holes clean through a ship's hull. Engaging a group of these is an extremely bad idea, unless you're completely certain you can win.
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PostSubject: Re: The Enlightened   Sun Feb 19, 2012 3:04 am


Puppeteer L-Series Armor
In lieu of the old puppeteer's statue-like, hoversphere-supported bodies, a new wake of body armor has been created for the Puppeteers' new humanoid bodies. This L-Series (As there are many kinds of models to try and suit the needs of the individual) is highly flexible and relies on agility rather than the H-Series' tanking and damage potential. If used right, the L-Series is a potentially deadly recon/assassination/hoverjet armor type.


Puppeteer H-Series Armor
The H-Series' ability lies in their sheer durability. Though not nearly as flexible as the L-Series, the H-Series is able to tank some serious hits. Its head armor shielding protects the user from all but the most powerful snipers, and its body armor shielding can deflect several armor-penetrating rounds before failing.
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PostSubject: Re: The Enlightened   Mon Feb 20, 2012 2:46 am

S-001 Matrix Core Android

The result of experiment after experiment, prototype after prototype. The S-001 MCA is in its final stages of its development, and will be ready for release extremely soon.

The S-001 uses a Berzerker AS body, the most stable of its kind. This body has all of the capabilities of a biological creature and more-even the potential to have psionic powers-yet also retain the advantages of androids. Such an advantage should not be overlooked at any cost.

The S-001 was not developed primarily for combat, although its system is designed to try and gain an upper hand in a combat situation. It was created primarily to bring stability to what would be confusion and chaos created during the Puppeteer transition from their old, statue-like bodies to the new, biological, humanoid bodies. The androids would then become support androids, aiding the new Puppeteers in anything and everything required.

However, partially unbeknownst to the Puppeteers, Osten has his own agenda with his creations. These androids may be standardized, but Osten has seen fisthand the power of individuals time and time again. To replicate such an effect, the S-001 is designed with only three codes they must abide by.
Those codes are:
-To follow Osten's orders above and and all other orders.
-To serve their designated master at any other time.
-To protect their master from an enemy or hostile entity.
To add to their ability, upgraded frames are provided for each of the androids once they themselves become powerful enough to handle the new frames. However, the most powerful of their frames are only available when the android as an individual achieves self-realization and can think for itself rather than take orders from an external source. To achieve self-realization and independent thought, the android in turn must be able to break its coding and terminate at least the first two of the three codes.


S-001 Frame 1 (M)
The first (base) masculine frame for the S-001, the S-001 has superior physical abilities than its female-frame counterpart. Thus, the Frame 1 (M) is more suited for actual combat.


S-001 Frame 2/A (M)
A S-001 (M) that has decided to wield ranged weapons over melee weapons would use this frame. However, their melee abilities should not be entirely discounted either.


S-001 Frame 2/B (M)
A S-001 (M) who decided to use melee weapons over ranged weapons would use this frame. Almost all of their ranged potential is sacrificed for this purpose, unfortunately.


S-001 Frame 3/A (M)
The final frame for the male A-Frame branch. Androids that have reached this level have access to some of the best weapons available in their respective arsenals.


S-001 Frame 3/B (M)
The final frame for the male B-Frame branch. Users of this frame can excel speeds of mach 1.5, and though they can't outrun projectiles, they can certainly react faster than the gunman aiming for him.


S-001 Frame 1 (F)
The first (base) feminine frame for the S-001. This frame can rival the combat power of the masculine frame, but their combat ability are heavily dependent on the two familiars that are always found floating by her.


S-001 Frame 2/A (F)
A S-001 (F) who decides to expand her ability to fight would use this frame. Though not nearly as dependent on her two familiars, they are still a major part of her fighting ability. Unlike the masculine version, the feminine version is able to use any range of weapons.


S-001 Frame 2/B (F)
A S-001 (F) who decides to expand her ability for supporting her fellow androids and comrades would use this frame. Though still very able when it comes to fighting, her potential is now the ways in which she can help entire scores of friendly soldiers live and win.


S-001 Frame 3/A (F)
The final frame for the female A-Frame branch, this frame can call upon some serious pain on the enemy if properly backed up. Alone, however, she would be vulnerable to sheer numbers.


S-001 Frame 3/B (F)
The final frame for the female B-Frame branch, this frame is fitted with an extra matrix core for highly advanced untold powers. Though notoriously difficult to handle, it can be utterly devastating if the user knows how to handle it to the most of this frame's potential.
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