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 Epsilon Eridani Regime

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FreelanceZero
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PostSubject: Epsilon Eridani Regime   Thu Oct 14, 2010 12:19 am



The EER was formed just recently after the 150-year long civil war that wrecked havoc across Eridani, recently ended with the Republican defeat. The EER, being the former rebals fighting against the tyrannic Eridani Republican Party, specializes in infantry being the main base of their armies due to lack of resource, funds, and equipment. The EER is recovering very quickly from its civil war and has launched record-breaking repair efforts in both its cities, economy, and military strength. How all this is funded is currently unknown.



Eridani Infantryman
The avarage infantryman of the EER. They are well-versed in fighting the enemy in any situation, though the place you'd like to least encounter them is in urban combat. They will fight like the Russians at Stalingrad, room by room, building by building, improvising land mines and trip wires if forced to be on the defensive. They are especially skilled at guerrilla warfare, able to take out the toughest of enemies with both tactical and improvised weapons.


Elite Assault Soldier
Equipped with special active camouflage technology, elites are trained in the art of mobile warfare. They can rapidly move from one location to another, tunneling their way through enemy lines to take out a strategic objective and slip out, leaving only a trail of corpses back to their front lines.


Gladiator G11 Medium Tank
Pushed somewhat back by the newer Viper tanks, the Gladiator still stands proudly as the most plentiful and reliable tank in the EER arsenal. Based off the Syndinet's Goliath from the previous Republican government, the Gladiator is a very versatile and reliable albeit somewhat outdated tank. Gladiators are often mounted with flare launchers and mortar launchers, for delivery of smoke over a large area or anti-infantry, over-the-walls uses.


Viper M3A2 Main-Battle Tank
A modified and upgraded version of the ACC's old Viper tanks with more armor, more powerful machine guns, and a more accurate main cannon. The result is a less maneuverable tank but with higher survivability.


"Seeker" Gunship
The Seeker is armed with 8 Excalibur anti-tank missiles and a 6mm Gatling Gun, this gunship can deal a lot of damage at the cost of armor. The Seeker can easily make mince meat of any tank but can easily fall prey to missiles and rockets.


"Gauntlet" Fighter Jet
A space-capable fighter jet, the Gauntlet is fitted with a 7mm Railgun, 6 missiles and an optional heavy bomb. The Gauntlet is a mobility-based VTOL fighter that can deal large amounts of damage at the cost of speed and armor.


Last edited by FreelanceZero on Mon Jun 11, 2012 1:25 am; edited 10 times in total
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PostSubject: Re: Epsilon Eridani Regime   Sun Oct 17, 2010 10:46 pm


"Nutcracker" Artillery
Standing 20 feet tall and over 110 feet long, the Nutcracker can crack more than just nuts-unless you consider highly armored ground targets to be the 'nuts'. Consisting of three electromagnetic cannons, essencially giant railguns, the Nutcracker can blow away targets from over 25 miles away. The largest downside is how much each artillery piece costs.
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PostSubject: Re: Epsilon Eridani Regime   Tue Oct 19, 2010 12:23 am


(Ignore the extra starships in the background)

ESS Rising
Captain: Unknown
Weaponary: Unknown, aside from a giant laser cannon
Crew (Non-military): About 13,500 crewmembers
Max Personnel Capacity: About 20,000 people
Max Weight Capacity: 1,350,000 tonnes (Including supplies, fuel, ammo, and personnel)
Extra Info: The ESS Rising is the first combat-based starship in the EELR. Although smaller than the normal starships, it certainly is a force to be reckoned with.
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PostSubject: Re: Epsilon Eridani Regime   Wed Oct 20, 2010 6:49 pm


Eridanian WMD - Ion Cannon
The Eridanian Ion Cannon can inflict massive damage-one shot can rip apart an entire tank formation. Ion Cannons work in a regional-wide net, ranging from 1-5 cannons per region. Ion Cannons, however, can only be set up after gaining control of a region or district and firing up rockets with the Ion Cannons. Therefore, Ion Cannons are a defence-only weapon. Ion Cannons can recharge up to one shot per 30 minutes, and can store up one and a half shots' worth of energy. Ion Cannons are usually linked together into a large network, or an Ion Cannon Grid (ICG). If only one is involved, it's called Ion Cannon Control (ICC), often located in the Ion Cannon itself or a nearby space station.


Ion Cannon Grid


Ion Cannon Blast
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PostSubject: Re: Epsilon Eridani Regime   Mon Mar 05, 2012 4:01 am


"Desert Runner" Recon/Support Vehicle
One of the newer weapons of the EER, the Desert Runner is given its name as it can function perfectly in desert climates, where sand is infamous for malfunctions and breakdowns. It has a remote-controlled 50cal. machine gun mounted on top and can speed alongside tanks fairly well. They have jamming equipment to make detecting them a real thorn in the back.


Bradley M2A11 IFV
Somewhat antiquated when in comparison to newer IFVs, the Bradley is derived off the very old M2 Bradley used by the United States Army in the early 21st century. Though redesigned into a completely new vehicle altogether, the creators agreed the Bradley should be its name to honor the vehicle this design was derived off. The Bradley is armed with a powerful rapid-fire cannon, a remote-controlled machine gun, and three TOW missiles. It can also contain 10 men, on top of a commander, driver, and gunner.

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