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 The United Puppeteer Front

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PostSubject: The United Puppeteer Front   Mon Oct 29, 2012 1:34 am



Puppeteer

While perhaps a little odd for the name of an entire race, it becomes highly self-explanatory upon contact with one from the Puppeteer race; each individual can extend his bodily control over an inanimate object while continuously asserting control over their own flesh bodies without any large notable side-effects. This unique ability is shared with every member of the race without fail, with exceptions to certain individuals who have mastered what they call "unconventional combat". This ability is limited to range, though how far could depend on mastery of the skill by individuals.

A Puppeteer is nearly 100% identical to a human in every way. The primary differences are their blood and their intelligence.
Their blood is composed nearly entirely of blood plasma (80%) and special yellow-hued blood cell that has been genetically enhanced to carry over 3 times the amount of regular blood cells. These blood cells are also their immune system, capable of destroying pathogens inside their bodies. Clotting is done by their blood plasma and not their blood cells. Because of their yellow blood, the Puppeteers either tend to be darker or more pale in skin color.
Their intelligence is another large separating factor compared to humans. The average Puppeteer boasts a very good IQ score. Unfortunately, this massive base of geniuses also makes most of the Puppeteer race incredibly single-minded, unimaginative, as well as sometimes rubbing off as highly egotistical.

The Puppeteers are also divided into two large classifications based on occupation and intelligence; the Scholar caste and the Warrior caste. The Scholars actually boast an outstanding IQ, though greatly suffering from the mental pitfalls mentioned earlier. The Warriors are much more down to earth, having an average IQ, but are not disrespected in any way by the Scholar caste as everyone is well aware of the dangers of the universe.

Puppeteers also tend to wear two specific set of robes, and are seldom seen outside of it (I mean, they even sleep in them!);

L-Series Robe Armor


H-Series Robe Armor

Governmental Structure
The entirety of the Frontier is controlled by the Adeptus Imperium, otherwise and more commonly known as the Adepts. The Adepts are the singular group that oversees all matters within the Frontier, and it is unknown exactly how many Adepts are present but as of 2204, it is estimated that there are over 5000 Adepts within the Frontier. The Adepts are split internally to oversee specific parts of the Frontier (E.g. Plastics Industry, Metal Fabrication, Ship Construction, etc.) though there are no specific titles or named groups for such divisions. It is also rather widely known that the Adeptus are often those in Puppeteer society as the less intelligent, often Warrior caste-level intelligence, as they are not hampered by their own incredible IQ and thus is able to communicate with other sentient beings as well as comprehend their ideas better.

Culture
Ideals in the Puppeteer society can be seen as very strange or outright blasphemous by other factions. By far the most prevalent amongst the Scholar caste is to achieve intellectual enlightenment through whatever means possible. The Scholar Caste are also largely fanatical about their work, often going to incredible and sometimes illegal limits to obtain research material and other necessities.
The Warrior Caste follow a far more different line of thought. Most who sign up for this position sign up for the benefits of military employment. Most also follow an extremely loose form of respect, though are still somewhat discriminant to other races. The Warrior Caste, though, still have great loyalty to their flag, often doing anything they can to achieve supremacy in battle.
The Adeptus have another entirely different way of thinking. Despite being effectively the apex of Frontier Command, the Adeptus are rather humble about their position and views themselves as equals to the rest of the Frontier. This, unfortunately, does not prevent some from being very cold or being jerks to everyone else.

Major Holidays:
-NONE

History
The real history of the Puppeteers are not well known as many historical logs within the Frontiers have been lost to mysterious circumstances. It is known, however, that the Puppeteers originally were sentient rocks, much to the disbelief, scrutiny, or open mockery of their own kind. As well, it is known that the Puppeteers have extensive experience with space travel, having recorded and landed on 14 planets already, though only colonizing and harnessing the resources of exactly half that number only very recently. It is not known exactly how long the Puppeteers have been in space. Estimates range wildly from a century to several millennium, and is often a subject that many don't consider worth diving into.

Military Tactics
Puppeteer tactics are highly pragmatic. They are willing to do absolutely anything for the sake of absolute victory. This includes ambushes, feign attacks/retreats, Puppet waves, up to sometimes sacrificing an entire army unit if it will ultimately ensure in victory. Their tactics also rely greatly on deception, so beware of what poisons the Puppeteers may whisper into your ear...

Ranks
-Apprentice
-Magnus
-Sage
-Adeptus
Special:
-Commandant of Arms

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PostSubject: Re: The United Puppeteer Front   Mon Oct 29, 2012 1:55 am


Puppeteer HS-Series Armor
A very, very heavy armor unit capable of wrecking many things in its way. The standard HS-Series unit is armed with a triple-barreled laser pistol and a plasma-blade lance, specializing in offense and breaching enemy lines through sheer force.


Special Operatives
The elites and apex of all Puppeteer infantry, this force is personally overseen by Osten, and incorporates many different species into their ranks. It is well-known that a large amount of the Puppeteers' Special Operatives are powerful denizens, making each and every soldier a unique threat for the enemy.

Common Ops
These are the 90% of the Special Ops, tasked with common battlefield jobs or miscellaneous tasks that the UPF requires dealing with.

Black Ops
These are the 10% of the Special Ops who are rarely seen without their helmets, protecting their identity. These few men and women are for tasks that the UPF wants to complete with a perfect record, and if failing in their task, wants no connection between the UPF and the operatives. Most often, their uniforms are just for show around the base.

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PostSubject: Re: The United Puppeteer Front   Mon Oct 29, 2012 9:52 pm


Type-14 Support-Class IFV
A mildly-armored, missile-toting IFV capable of supporting the infantry offensive. It fires anti-armor missiles that can also track aerial targets, and has a capacity of 14 people, not including the vehicle's crew.


Type-16 Defensive-Class IFV
An extremely heavily armored IFV that most would easily consider a tank. It works similarly to a hybrid of an IFV as well as a battle tank, and though it isn't lacking in speed, its role is more suited to it being a defensive vehicle to hold any gained land, or to greatly reinforce a section of the front lines. This vehicle can carry 6 soldiers, not counting the vehicle's crew.


Type-13 Artillery Rig
As the Type-12 Artillery Tank of the Enlightened's performed so well as a heavy bunker-buster and anti-vehicle piece, the designs were used once more in a newer version that looks rather similar to its outdated predecessor. It is still armed with three artillery cannons and three missile launchers, as the design changes were primarily focused on improving its stability and movement speed.

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PostSubject: Re: The United Puppeteer Front   Mon Oct 29, 2012 11:07 pm


Type-08 Missile Barge
Bristling with missiles and rockets, the Type-08 Missile Barge can unleash a Macross Missile Massacre in the spams of a few seconds. It is also armed with a massive gatling cannon that can chew through emplacements and vehicles, the only offset to this flying monstrosity is its slow speed and its longevity in the air. Otherwise, it is a very difficult target to shoot out of the skies.


Joint-Strike Type-56 Fighter
Incorporated from the Downworlders' Type-54 Heavy Attack-and-Destroy Fighter because of its overpowering win-loss ratio, the Type-56 JSF is meant to be an easily mass-produced fighter that is capable in all fields of combat over any kind of terrein, be it atmospheric or space. In this role, the Type-56 thrives above many other fighter designs.


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PostSubject: Re: The United Puppeteer Front   Thu Nov 01, 2012 1:28 am

(Imported from the Enlightened's page)

S-001 Matrix Core Android

The result of experiment after experiment, prototype after prototype. The S-001 MCA is in its final stages of its development, and will be ready for release extremely soon.

The S-001 uses a Berzerker AS body, the most stable of its kind. This body has all of the capabilities of a biological creature and more-even the potential to have psionic powers-yet also retain the advantages of androids. Such an advantage should not be overlooked at any cost.

The S-001 was not developed primarily for combat, although its system is designed to try and gain an upper hand in a combat situation. It was created primarily to bring stability to what would be confusion and chaos created during the Puppeteer transition from their old, statue-like bodies to the new, biological, humanoid bodies. The androids would then become support androids, aiding the new Puppeteers in anything and everything required.

However, partially unbeknownst to the Puppeteers, Osten has his own agenda with his creations. These androids may be standardized, but Osten has seen fisthand the power of individuals time and time again. To replicate such an effect, the S-001 is designed with only three codes they must abide by.
Those codes are:
-To follow Osten's orders above and and all other orders.
-To serve their designated master at any other time.
-To protect their master from an enemy or hostile entity.
To add to their ability, upgraded frames are provided for each of the androids once they themselves become powerful enough to handle the new frames. However, the most powerful of their frames are only available when the android as an individual achieves self-realization and can think for itself rather than take orders from an external source. To achieve self-realization and independent thought, the android in turn must be able to break its coding and terminate at least the first two of the three codes.


S-001 Frame 1 (M)
The first (base) masculine frame for the S-001, the S-001 has superior physical abilities than its female-frame counterpart. Thus, the Frame 1 (M) is more suited for actual combat.


S-001 Frame 2/A (M)
A S-001 (M) that has decided to wield ranged weapons over melee weapons would use this frame. However, their melee abilities should not be entirely discounted either.


S-001 Frame 2/B (M)
A S-001 (M) who decided to use melee weapons over ranged weapons would use this frame. Almost all of their ranged potential is sacrificed for this purpose, unfortunately.


S-001 Frame 3/A (M)
The final frame for the male A-Frame branch. Androids that have reached this level have access to some of the best weapons available in their respective arsenals.


S-001 Frame 3/B (M)
The final frame for the male B-Frame branch. Users of this frame can exceed speeds of mach 2, and though they can't outrun projectiles, they can certainly react faster than the gunman aiming for him.


S-001 Frame 1 (F)
The first (base) feminine frame for the S-001. This frame can rival the combat power of the masculine frame, but their combat ability are heavily dependent on the two familiars that are always found floating by her.


S-001 Frame 2/A (F)
A S-001 (F) who decides to expand her ability to fight would use this frame. Though not nearly as dependent on her two familiars, they are still a major part of her fighting ability. Unlike the masculine version, the feminine version is able to use any range of weapons.


S-001 Frame 2/B (F)
A S-001 (F) who decides to expand her ability for supporting her fellow androids and comrades would use this frame. Though still very able when it comes to fighting, her potential is now the ways in which she can help entire scores of friendly soldiers live and win.


S-001 Frame 3/A (F)
The final frame for the female A-Frame branch, this frame can call upon some serious pain on the enemy if properly backed up. Alone, however, she would be vulnerable to sheer numbers.


S-001 Frame 3/B (F)
The final frame for the female B-Frame branch, this frame is fitted with an extra matrix core for highly advanced untold powers. Though notoriously difficult to handle, it can be utterly devastating if the user knows how to handle it to the most of this frame's potential.

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PostSubject: Re: The United Puppeteer Front   Thu Nov 01, 2012 1:33 am

Osten's Prototypes [VARIED]
Osten, over his long career of building and programming almost-unique prototypes of all kinds, has accumulated a treasury of millions of prototypes, plus an uncomparable wealth of knowledge and data accumulated with these various projects. The aim of these prototypes is to design, engineer, build, and field newer systems of operation or weapons for field testing. Prototypes are designed to be very, very powerful on the field and even though most are outdated, don't think you can let them run loose-each are easily a division of men unto themselves, and each of them with a weaponry or combat-related system that may or may not ever be seen again.
With the uniting of the Enlightened and Downworlders, Osten is finally able commit his ENTIRE prototype force for Puppeteer use, and each have their own status and rank amongst the Puppeteer army. Their presences alone bolsters the UPF's army power.

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PostSubject: Re: The United Puppeteer Front   Mon Dec 10, 2012 2:59 am


Type-0012 Quick-Strike Stealth Destroyer
A high-damaging destroyer specializing in stealth and works the best with the element of surprise. They have extremely high-class cloak and scanner-deflecting systems as well as some of the most powerful weapons for its size but can be easily destroyed due to low hull armor.


Type-4400 Quick Response Craft Assault Cruiser
A cruiser able to carry several fighters as well as arm itself with sufficient ammunition for slightly extended periods of time. Under normal circumstances they do not operate for more than a few months at a time, or for only one offensive. As the name suggests, these cruisers are used as aggressive defense, having abilities in speed, maneuverability, firepower, and capacity to load fighters or bombers, but not being very specific on being specialized in any of these fields. It's content as a jack-of-all-stats, and underestimation or failure to compromise for weaknesses (that this ship lacks) will allow these ships to gain the upper hand easily and quickly.


Type-1055 Fleet Cruiser
The backbone of the Puppeteer fleets, these ships are fast and maneuverable but not especially lacking in firepower or durability. A powerful adversary and a great ally, these ships are build for ease of usage, allowing maximum flexibility possible.


Type-401 Cruiser-Carrier
A ship designed to have a degree major as a carrier and a degree minor of a cruiser. It can carry enough fighters and bombers to ruin someone's day, yet hold its own for a short duration if it ever comes under fire.

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PostSubject: Re: The United Puppeteer Front   Mon Feb 25, 2013 2:53 am

Necromaton Corps


Necromaton Corps Emblem


Necromaton Corps Member

The Special Forces segment of the Frontier military, the Necromaton Corps is a frightening force to behold. Their numbers are completely unknown, save a few select Adeptus Imperium members tasked with overseeing operations. It is estimated to be anywhere between 100,000 to 300,000 members in the Corps.

Entry to the Corps is only permitted to those with particular talents, or mastery of what would be called taboo or blasphemous amongst other nations. Members of the Corps are also known to develop some pretty dark, twisted humor though some retain much of their normality. The social standards of the Corps are fairly low, though their loyalty to the Frontier and Adeptus Imperium is absolutely unyielding.

In combat, the Corps' fanaticism for mastery makes each of the members of the Corps a force to behold, able to fell dozens, sometimes hundreds of men before falling, assuming the monster has been brought to his or her knees during the course of the battle.

It is also known that sometimes, members of the Necromaton Corps are known to partake on research projects regarding prototypes or enemy technology, as well as bring all sorts of experimental weapons to the field for live-action testing.

All additional information has been classified for the safety of the viewer.

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PostSubject: Re: The United Puppeteer Front   Wed Aug 27, 2014 12:51 am

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