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 The Alterian Republic

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BigMT

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PostSubject: The Alterian Republic   Mon Nov 26, 2012 3:58 am


The Alterian Republic/Empire

Motto: Ex Plures , Pauci

Governmental Type:Meritocratic Oligarchy

Leadership:
Head Judge Andrei Sokolov
Field Marshall(Of the Military) Alexia Clarke
Surgeon General Diego Martinez
Head Researcher/Lead Scientist Viktor Vuković
Head Foreman Vladimir Schuster
Ambassador Emil Wolf

Primary/Homeworld Economic Sectors:
Service Sector/Information Sector
Inter-world Sectors:
Agriculture Sector
Industrial Sector

Relationships
The Accord - Allied


Lore


Alteria has a history of conquest. Beginning with the Standard Hunter-Gatherer mindset, the time when Farming and Animal Husbandry came into play, things began taking a turn for the worst. At first, the people of Alteria Prime were peaceful with each other, only attacking as a form of revenge. However, as families grew larger, the Patriarchs of families would often conquer nearby territories to feed their young. While this all occurred, one family's Patriarch thought that, if this occurred, they will die off. So, as a response to all the carnage over territories, the family waged war on larger territories, retaking the land and granting it to the original owners and a family member of the Patriarch. For most people on Alteria Prime, this family was viewed as heroes, and were often treated as such. However, a group of families just viewed this newer group as Conquerors with good Public Relations. In response to this larger group, they banded together to fight back. As for the Heroic group, the Patriarch died off shortly after gaining the trust of a good amount of Alteria, presumably through the other group's assassins. After his loss, his daughter became the leader of the group, and began industrializing to the extent possible at the time. Thanks to the resources of the group becoming more efficient, more groups joined willingly, while others left forcefully, choosing to live their own lives. Many, many years later, before the Industrial Revolution, the Empire, descendants of the original group that united the majority of Alteria, continued to fight the "Union," descendants of the original group that opposed the heroic group. Once the Empire hit the Industrial Revolution, things changed. The Empire now had the technology to conquer both groups that did not choose a side, and the Union. Although the Union tried to keep up with the Empire, the Empire inevitably sped ahead, taking over the territory controlled by the Union. Once the Union had been fully integrated, thus began a time period known as the Pax Imperium where peace, stability, and trade sped up the technological level of the Empire. However, just as the Empire was in it's prime, revolutions started to pick up around the planet, albeit minor. Julius Clarke, Great-great Grandfather of Alexia Clarke and partial descendant of the Union, united the revolutionaries and the Trade Unions once more as he led the "Storming," a risk-it-all scenario dedicated to bringing down the Aristocratic Oligarchy. Upon his success, he was granted by the Unions the title "Field Marshall of the Military of the Republic." As well, the histories of both the Union and the Empire intertwined, creating one sole government in it's place, now known as the Alterian Republic. Although research slowed after the Pax Imperium, expansion sped up upon the creation of their first Space ship, leading to massive expansion. As for now, the Republic is powerful and growing, but it may face a threat that will freeze it into place.


Last edited by BigMT on Wed Dec 05, 2012 8:42 pm; edited 2 times in total
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PostSubject: Alterian Army   Mon Nov 26, 2012 5:58 am

The Alterian Army

Qui Servo

The Alterian Army is tasked with a few things: Peacekeeping, War, and Humanitarian Aid. Peacekeeping tends to occur after war, or during a riot, a war is self explanatory, and Humanitarian Aid tends to occur after a battle, in which Alterian Infantry will provide support to the victims if victorious.


Standard Trooper
These Soldiers provide the general backbone of the Republic Army. Their rifles are set on Single Fire as a standard procedure, but are also capable of Burst Mode and Auto Mode. Closer inspection will show you that there is a second firing option for these rifles, in the form of a laser.


Shield Trooper
These Soldiers provide general support in the form of added defense during firefights. With powerful shield capable of deflecting Standard rounds and a Machine Gun capable of firing 1800 RPM, these Soldiers are capable of Suppressive Fire and protecting Soldiers if they need to reload.


Anti-Vehicular Soldier
A specialized Trooper, with a gun designed to blast through even the strongest armor capable of vehicles. The primary issue is the rate of fire, but with Armor-heavy vehicles being slow-moving, this is not a problem. However, usage against infantry is discouraged, as it would be too inefficient, and you would be dead before all the soldiers.


T-140 Main Battle Tank
Designed as an "Everyman" type of tank, this tank is helpful against Ground forces in general and unless you have enough manpower to overwhelm the tank, it is best avoided. In major battles, they tend to be seen a few times amongst the men.


T-320 All-Terrain Spider Tank(ROVER: Remote Operation Vehicle; Efficient and Robust)
This Tank is not operated from within, using commands given to it from an off-field operator. Designed just like the T-140 to be an "Everyman" type of tank, this one has the included honor of having no bounds in terms of Terrain. They tend to be used wherever using the T-140 would be inefficient, and sometimes seen fighting alongside Troops and T-140s.


MPAV-210 Troop Transport/Anti-Infantry Gunship
A primary Army Transport for use on the front. While its main gun is for protecting the soldiers both on the way, and when they leave for cover, the Transport can be made into an Anti-Infantry Gunship, capable of gunning down enemy soldiers.


H-50 Victrix Attack Helicopter
An Attack Helicopter operated under the Alterian Flag. With two Machine Gun placements and two Plasma Gun Placements, this Helicopter is a beast to face if your unprepared. Armed with standard technology as well, this Helicopter acts primarily as Close-Air support for the ground, mostly because of the weaker armour than most other Republic Vehicles.
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PostSubject: Alterian Space Fleet   Mon Nov 26, 2012 11:37 pm


SV-12 "Hammerhead" Scout
The Hammerhead is a Scout Vessel utilized by the Military to locate more suns to build Rift Gates at. As a Scout Vessel, it can also be used to search for other powers. With it's technological design, it can easily maneuver around the battlefield.


MCS-65 Mobile Command Ship
This ship is designed to relay messages in a highly encrypted code to other ships and to Primary HQ on Alteria. Having limited weapons options, this Ship's primary purpose is to relay messages, and to see whether a message should or should not be trusted. Very few can get past this ship, and Field Marshall Clarke alongside her assistants decide whether or not to pay any due to the message.


CS-12 "Fenris" Flagship
The Fenris Flagship is the head of the Space Fleet, and also acts as a temporary home for Field Marshall Clarke. With mysterious alien technology, this Ship's power greatly overpowers other Alterian ship, although it's origins are still mysterious. This ship tends to survive alot, and its best not to take on the Fenris unless your assured of victory.


CV-10 Carrier Vessel
The "Battle" Carrier is sent into battle as a low-level Flagship. With very little defences of it's own, escorts tend to protect the Carrier from outside interference.
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PostSubject: Alliance Support Division   Sun Dec 02, 2012 3:19 am

In order to support the Alliance in times of need, while keeping the main forces around for their own purposes, the Republic has decided to create the Alliance Support Division.



Insecta-Class One-Man MEDEVAC
Designed as a faster alternative to Helicopters, the Insecta is designed to safely remove a wounded soldier from the Front lines to the nearest Combat Medic. With all around weapons, it suffers in the armor department in an attempt to speedily transport the wounded.


Sheila-Class Shield Walker
The Shield Walker was designed to protect Officers, medical personnel, and Troopers walking into enemy territory. With shields that can block even the strongest weapons, it's weaknesses are very rare, but can easily freeze the walker.
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PostSubject: The rise, and fall, of the Alterian Republic - 250 years later...(Epitaph)   Sat Feb 09, 2013 2:04 am


"There are places I'll remember
All my life though some have changed
Some forever not for better
Some have gone and some remain
All these places had their moments
With lovers and friends I still can recall
Some are dead and some are living
In my life I've loved them all

But of all these friends and lovers
There is no one compares with you
And these memories lose their meaning
When I think of love as something new
Though I know I'll never lose affection
For people and things that went before
I know I'll often stop and think about them
In my life I love you more

Though I know I'll never lose affection
For people and things that went before
I know I'll often stop and think about them
In my life I love you more
In my life I love you more"
-Scratched into Alteria by Ael, with her laser.
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