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FreelanceZero
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PostSubject: Basic Knowledge Database   Tue Mar 22, 2016 1:12 am

Landmasses

Kanshin
A massive supercontinent of nothing except sand, as far as the eye can see. Few creatures can live in this wasteland, and those that can are well-adapted and often extremely dangerous. However, Kanshin also houses several old ruins and anomalous sites created by something in the ages past, and in the ruins awaits traps and treasure; the anomalous sites, curiosity and questions. The people of Kanshin, both humans and dark elves, generally have a middle-eastern look to them.
Weather Conditions: Sunny and arid most of the time, with random sandstorms and very little precipitation.

Hakari
A continent with great, lush forest with many great mountain ranges cutting through it all, Hakari is a place of bounty yet of extremes notable for being the home of the Forest Elves and the one continent sparsely populated by humans. The Elves are very mistrustful of outsides as a result of the previous Crimson Age and, as a result, has sealed off most of the continent to the world around them. However, the elves have totally thrived in their own lands, creating great works of art and artisan goods that are in extreme demand with the rich elite of the human world. However, the Forest Elves are keepers of a dangerous secret that still lurks in Hakari...
Weather Conditions: Depending on region, can be anywhere between warm and moist to cold with occasional hailstorms. Generally has mild-climate and rains half the time.

Mu-Arishi
The largest of the five supercontinents, Mu-Arishi is where most of the Enlightened stay. Mu-Arishi has extremely fertile soil but is otherwise almost as barren as Kanshin, the whole continent being simply just grassland with few hills. In the southwest corner of this massive continent is the infamous Boneyard, a place where the sentient undead converge, and have walled off for their own safety. The people of Mu-Arishi take after the appearance of Caucasians.
Weather Conditions: Sunny 2/3rd of the time and rainy/snowy the rest, warm from spring to summer but is freezing from autumn through winter.

Jirmushi
An arctic continent with nothing more than mountains, snow, and ice. Temperatures here range from 10 degrees Celsius to -45 degrees Celsius. The weather is often harsh and the terrain is difficult to navigate through. Mavenriks are also found here because of the extremely rich fossil fuel deposits, various chemicals and the greatest concentration of mana that can be naturally found on Erutios. The people of Jirmushi are also Caucasians, but are often taller and more hardy than the people of Mu-Arishi.
Weather Conditions: Absurdly cold with snow almost all of the time, with little sunlight. Has usually regular snowstorms that can range between 'mild' (Not that bad, just some stronger wind along with heavy snowfall) to 'raging' (Can't see a meter in front of you).

Majin
A heavily volcanic region, Majin is filled to the brim and over with minerals and ore deposits of all kinds. Hailed by scientists and historians alike as the "origin of humanity", featuring some of the oldest ruins on the planet, Majin is where the old crashes with the new, radical thinkings of Hendric Bellison. Majin is a very hostile place, sporting some of the worst weather conditions that can rival Jirmushi's, and its active volcanoes are no help to any who tries to harvest its materials. However, as a result of tenacity, this has been turned in the favor of its people, giving the people of Majin a colossal wealth of natural bounties. The people of Majin are a mix of all ethnicities.
Weather Conditions: Mild to boiling hot depending on region, barely ever has precipitation but can be cloudy often. Ash clouds form in certain regions.


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Oceanic

Aquidus
Aquidus is the largest of the two oceans on Erutios, and the most hostile as well. Being extremely large and deep, Aquidus houses some of the most hostile creatures that can be naturally found on Erutios, many of which have been passed down to old legends. However, those old legends have value to them, as many modern sailors can speak out of experience.
Few who sails far from shore on this radical ocean returns to port. The ships who do speak of terror and monsters of the deep, dark, legends.
Weather Conditions: Generally rough waters and winds, random heavy hailstorms, storms can appear without much warning.

Cidicryse
Cidicryse is the smaller of the two oceans, but also the one that houses most of its more passive species of aquatic creatures, including the majority of the Merfolk. Cidicryse, even today, is a beauty to behold, and it is said some of its springs near the coast of this ocean offers miraculous powers of rejuvenation.
Weather Conditions: Generally calm with mild precipitation and temperature.


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Celestial Bodies

Genin
The size of our own Earth, Genin is the only moon orbiting Erutios that can support life on its own. Inhabited by the Seredium Federation, Genin is considered an indomitable fortress by the governments of Erutios aware of its existence, and largely a curiosity by those unaware of the Federation's presence on the moon.
Genin is home to multitudes of biomes similar to Earth itself, with its own separate ecosystem independent of Erutios itself.

Rakik
Also the size of an Earth, Rakik greatly differs from its sister moon. Rakik is a desolate, rocky, grey moon with no chance of sustaining any life without extensive terraforming.[/b]

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PostSubject: Re: Basic Knowledge Database   Tue Mar 22, 2016 2:35 am

Races

While there are many races in Erutios, humans are unanimously the dominant species on the planet. This stems from the effects of the Crimson Age and the Blue Crusade, who in addition to the wanton slaughter of uncountable demihumans, instilled a sense of racial superiority in humans. This has made the integration of non-humans in many communities and societies to be very difficult.

[Human] – The bread and butter race of Erutios. Making up at least 90% of the world population, humans are the most common sight on the planet as a result of their aggressive expansion and colonization of much of the world. You know the routine of describing humans by now.

[Forest Elf] – Coming from the forests and mountains of Hakari, their delicate touch in nature has left most Forest Elves woefully out-of-date with modern technology, leaving only the soldiers and the odd Elf with any usable knowledge of human technology.

[Dark Elf] – Hailing from the sands of Kanshin, Dark Elves are attuned to the heat of the desert day and the cool of the barren nights. Unlike what legends speak of, Dark Elves are the result of generations of living in the deserts, not because of an ancient curse for being evil. Unusually for a non-human race, Dark Elves have been co-operating well with the humans of Kanshin.

[Neko] – Agile and dextrous, Nekos are vagabonds by nature, and seldom settle in one place for too long. As such, many Nekos are lively and adventurous individuals. Naturally capable of enhanced hearing and low-light vision, Neko physiology is as simple as a human with the ears and tail of a cat. Scientists explain this as Nekos being mutated humans, much like most of the other non-human humanoid surface dwellers on the globe.

[Ookami] – Strong and hardy, the Ookami are often tough and rugged individuals with a deep sense of loyalty to a cause they can devote themselves in. Many Ookami, however, are mercenaries whose loyalties are tied to their squad alpha; top-of-the-line mercenary parties that are widely sought after by all forces waging active war, as a result of the Ookami excellence in combat. While the Ookami have thousands of small clans, three are the most distinct; the Inubashiri Clan, with the best mercenaries of all Ookami tribes, located in Jirmushi; the Jianzhou Clan with the most well-attuned to spellcrafting and with the best assortment of equipment, from Majin; and the Lupina Clan, with the most expensive and advanced technology that they can procure or develop, located in Mu-Arishi.

[Eagle Tengu] – With massive strength and some of the sharpest eyesight on the planet, an Eagle Tengu is a powerful opponent to face in any era. Previously, where they would wield great maces and powerful crossbows, today they fight packing LMGs and anti-material rifles. Unfortunately, their size allows them to be tracked by some more advanced types of guided missiles while in higher-altitude fight.

[Crow Tengu] – Boasting great intelligence, the Crow Tengu are unparalleled in wit and smarts when it comes to species. This type of Tengu makes for excellent information officers or other intel/recon-based roles, and often act as excellent advisors or engineers on the field of combat, making them deadly despite lacking in brute strength.

[Hawk Tengu] – The fastest tengu species, the hawk tengu is one of the fastest living creatures, being able to withstand massive amounts of g-forces when on the dive or simply on the fly. But unfortunately they lack strong endurance

[Heron Tengu] – Naturally attuned to the forces of mana, this type of tengu, while very physically frail, is capable of channeling enormous amounts of mana in their spellcasting, making them potent mages in any spellcasting field.

[Owl Tengu] – With intelligence rivalling the Crow Tengu with the added benefit of silent flying, they make even better recon members than the Crows. However, Owl Tengu have been known to lack a bit when it comes to direct wit.

[Tengu, Other] – There are many thousands of other Tengu subspecies, based off differing types of birds, each with their strengths and weaknesses. (Contact an Admin/Moderator/GM/Co-GM for more on this)

[Dwarf] – Hardy, stout folk, the dwarves of Erutios has seen their fair share of violence on the surface and as such, most Fortress-Cities have been in lockdown since the early days of Erutios. But as times pass, many have begun opening their doors to the outside. While an uncommon sight still, dwarves are becoming an increasingly common sight in the cities of Erutios, accepted or not.

[Sentient Undead] – Individuals whose minds are still intact through the process of undeath, this race is the second-largest race on Erutios and yet are one of the most persecuted. Sentient Undead are barely wounded by regular weaponry as a result of their unique physiology, but take extra damage when hit by spells. An undead can only be truly killed when the upper skull is completely destroyed.

["Half-Blood" Vampire] – Transmitted by disease, the Vampire had thought to be one of Erutios' extinct species. And it was, until a group of archaeologists dug into a vampire's burial center and retrieved a sample of its dead but frozen tissue. When scientists reverse-engineered the virus it was accidentally released, causing a notable but limited outbreak on the fringe of Jirmushi. Since then, the number of Half-Blood Vampires present has been on the rise. (Vampires could have been formerly any race and it should be noted)

["Pure-Blood" Vampire] – Unlike the technically-alive "Half-Blood" Vampires, this type of Vampire is the real deal from the legends of old. While clinically dead, the Pure-Blood Vampire still requires a minimal amount of oxygen and semi-regular feeding on blood or other food, though it should be noted conventional foods rarely sate a Vampire's appetite even if it fulfills their nutrient requirements. Unlike Half-Blood Vampires, who are at most mildly annoyed by light and holy magics, these Pure-Blood Vampires must avoid UV and holy magics at all costs, lest their lives be forfeit. Considered once extinct, there has been a tiny increase in the reports of Pure-Blood Vampires as of recently.

[Merfolk] – Naive dwellers of the oceans, most Merfolk know very little of the world on land, much less the technology that the humans possess. However, all Merfolk are perfectly aware of the steel ships and horrifying weapons that the humans had once utilized against their kind, forcing the Merfolk to flock to great, spellcraft-shielded underwater cities. Like the Tengu, Merfolk come in multitudes of subspecies such as sharks, orcas, and other regular fish.

[Underworlder] – A generic term coined by the earliest explorers of Underground Erutios, Underworlders make up a massive multitude of unique, non-biological life forms that have evolved and expanded within their own little domains Of note are the Pirori, a race of humanoid creatures with a hollow cavity through their featureless heads and whose speech are reminiscent of ghostly bells and chimes. (Consult Admin/Mod/GM/Co-GM)

[Dragon] – Mighty winged beasts of the stories of old, dragons are few and far in between in the modern day due to both the involvement of modern armaments and the legendary Vashyli the Dragonslayer, from the previous Crimson Age. Today, most dragons live in Hakari alongside the Elves, in hiding amongst the more secluded areas of the world, or have brokered independent deals with their local neighboring humans to seek a new style of living amongst them, with the help of transformation spells. (Consult Admin/Mod/GM/Co-GM)

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