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 Fenix's Character Brigade

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Fenix

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Posts : 510
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Join date : 2009-09-07
Age : 22
Location : Not a chance bud, sorries :)

PostSubject: Fenix's Character Brigade   Sun Mar 27, 2016 6:03 pm

Codename: Stroit
Name: Olisa
Race: Human
Origin: Majin
Class: Specialist
Bio: Filling this out a bit later.
Start: Calidrian Frontlines


Codename: Boombox
Name: Angellica
Race: Human
Origin: Jirmushi
Class: Swordmage
Bio: Filling this out later as well
Start: Argenist Frontlines



Name: Ragnora
Race: Human
Origin: ???
Class: Battlemage
Bio: She once lived in an entirely different time than Euritos. It was there that she was a queen over a mighty group known as the Phoenix Knights. She had spent two decades of her life resolving a conflict between the Phoenix knights and their old allies, the Crystal Knights. However, things recently became patched up, and with this she became the queen of a powerful, peaceful empire. She seeked only to reaffirm the beliefs of peace in her empire and was spreading it throughout the land. And she was meeting with formidable success. In fact, she had barely a need to do anything. At that point she was a beloved queen and leader, but she was not necessary for the empire. It was then Luex came to her and told her of a land met with unbridled conflict. A land that was in complete chaos. And that he wished for her aide. Even if he weren't a Phoenix, he had given her a chance to go where she is quite needed once again. And she wished for nothing more than to help curb that lands chaos even as she had curbed her own. Perhaps restart the Phoenix Knights even. She annointed her son as the king of the Phoenix Knights, and set off to the new land. Which she had learned is called Euritos.
Start: The Boneyard.



Something Wicked This Way Comes:

A shade, an omen a sign... A monster. All things this being has been called from the lips of the thousands who have died before it. It strikes without reason or bias. Killing vast numbers from whatever faction seems to stumble upon it. Village, military, or otherwise. The only sign of its attacks are a sign that is present at all of them. seared into something that is perfectly visible. Perhaps a tank that lay motionless, or a body held in a clear location. By chance, there has only ever been one survivor. And it was from the first attack. To carry on the word. That one survivor was left insane, babbling about nightmares and what they had seen that day. About bright blue's and reds, screams and cries, and an image. Burned into the flesh of this last survivor. Even after so long, the symbol remains vivid against their skin. Whatever this thing may be, all that remains of those it attacks is radio silence and decay, and a glowing red Symbol.

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Fenix

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Posts : 510
Random Points Counter : 5779
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Join date : 2009-09-07
Age : 22
Location : Not a chance bud, sorries :)

PostSubject: Re: Fenix's Character Brigade   Fri Apr 22, 2016 1:22 pm

Name: Scherazade
Race: Undead
Origin: Jirmushi
Class: Battlemage
Bio: Scherazade was once a human with a family that included a little sister that she cherished, and a potential career as a very promising student in Jirmushi. She was a very talented mage with an interest in arts that would otherwise be considered forbidden. She was intrigued with necromancy since she first learned of her capability of dabbling in magic. She kept this out of the Academy, however. Pursuing it only on her own. And it seemed to be her affinity, she quickly grew proficient in the field. She wanted to use it to create more perfect sentient undead. Having grown up near a warzone she had seen the devastation it had caused to have loved ones slain. But she could bring them back. However, her goal was snipped right as it seemed to be budding. Her mother was a mercenary. It was work that had paid well, especially since she was rather talented in her field. But one day she met her end while on the job. Scherazade helped her little sister through this time and got closer to her, taking the roll of both mother and sister. Alas, this fragile time couldn't last. Enemies her mother had made on the job soon came for her family. And though Scherazade was quite strong at this point, they had brought a good number with them. By the end of the fight, her father had died and her little sister was dying. In an act of desperation, Scherazade unleashed her power and bound her sisters soul to a weapon. A black blade that her mother had given her, something that she had found that suited a mage like herself. However, Scherazade herself lost the remainder of her life while doing so. But she did not die, for she had transcended life into undeath. When she regained consciousness she found her blade in her hand, and her sisters soul resonating within it. She had realized what she had done, she hadn't allowed her sister to pass on properly. And though her sister insisted that is what she wanted, she was stricken with guilt. She hadn't even given her a choice. She did not attempt to resurrect her father, and instead chose to take up her mothers mantle. She became a mercenary. It is how she has been living her life since the accident. Using her mastery of necromancy and the freedom of a mercenary to search for artifacts and knowledge to help her become stronger. She implanted a source crystal in her body and uses its magic to maintain a spell that allows her to keep her human form. So she is not a skeleton like many others. The reason for this cosmetic use of magic she keeps to herself. One thing she couldn't restore was her hairs color, it had turned to a shining white. Her mothers sword has become her most powerful tool. Using her knowledge of magic, every time she stumbles upon an enchantment on a weapon or a piece of armor, she takes it into her blade. Stacking enchantments into this sword that uses her sisters soul as a magic source. She has become a force to be reckoned with. Outside of the her sword she also has two pistols, though these are not enchanted they are very powerful, and substitute her primary weapon when the situation arises.
Start: ???
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Fenix

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Location : Not a chance bud, sorries :)

PostSubject: Re: Fenix's Character Brigade   Tue Apr 26, 2016 4:20 am

Name: Ashley
Race: Neko
Origin: Hakari
Class: Specialist
Bio: Ashley was born in Hakari, and though it was a peaceful place and she enjoyed her time there. She soon grew restless with the culture and the people there. The elves were enjoyable company, but they were to linear for her liking. She soon grew obsessed with the idea of the outside lands. And soon took her leave, wanting to see for herself what the stories were like. Originally, she simply wanted to go to new places and see new things. But the culture shock from the wilds of Hakari to the fields of battle jaded her quickly. She delved into all the darkest parts of humanity, getting swept up in the maelstrom of chaos and did whatever she had to to survive. She's been to hell and back and seen enough shit to last eight of her nine lifetimes. But she's still in it. She became a mercenary almost immediately after leaving the wilds and became a talented soldier and mechanic. Her greatest achievement in is her weapon, which is a shotgun that has four rotating barrels, each one shooting eight shells that she can customize to her liking through her engineering prowess. Essentially creating a shotgun capable of handling four different scenarios on a fly, switching between whatever she needs. She's developed a more cynical attitude towards the world at this point. She's become very fiery and spunky. Beyond the care of restraints. She's a very blunt and honest person, and dislikes people who are oversensitive and shy. Though she herself is rather quick to anger, wearing her heart on her sleeve. She has no belief in social classes and does not consider anyone above her or beneath her based off of title alone. At the moment, she takes the role of a mercenary. Because its what she did when she left to see the world, and its what she's best at.
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Fenix

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PostSubject: Re: Fenix's Character Brigade   Fri Sep 09, 2016 9:15 pm

Name: Jane
Class: Specialist
Race: Human
Origin: Kanshin

Bio: Jane was born in Kanshin and raised within its dunes with her family. She never had any intention of becoming a soldier initially and made her living scavenging the vast deserts for materials. However, soon she got bored of the continued desert scenery. She learned about the wars that were going on elsewhere in Euritos and she felt as though she could certainly make a difference. She slowly grew a lust for something greater, to be something greater than a scavenger. So she left her family and threw in her lot with the Rebels against the airborne. Though she started out small she realized that she had a massive proficiency in combat because of her knowledge of terrain that came out of years of scavenging. But she did not do it on skill alone, no. Throughout the years though she didn't have much idea how to channel it, she did have a talent for magic to an extent. She also utilized her proficiency in technology to a create effective assistants to combat. Turrets. She uses both to create powerful tools to both create portable cover from fire, and support for herself. Making her the same as a small, elite squad. Not only that, she had an incredible charisma and an optimistic outlook to every situation. She was a natural leader who always was held in high esteem, fostering high moral amongst her team. She soon rose quickly through the ranks and became a relatively high ranking officer.

...But it wasn't what she had in mind. No matter how many missions she completed, how many lives she saved, how many battles she won, she felt like it just wasn't enough. That she wasn't making a difference to the civilians who were eking out a living in the harsh world. Especially not like show she imagined she might be. So she left, deciding to become a freelance mercenary. Roaming the land and helping out on a more micro level with many people. Dealing with bandits, roamings, or even small organizations. Whatever she had to do to save a life, she did. She soon adopted a different outlook. A simple one, difficult to maintain in the chaotic world: Help the greater good. She has a very defined set of morals and a code that greatly affect what missions she accepts. Despite this, she has a good reputation, and is a valuable asset that is worth every bit of her fee.



Name: Gheimhridh (Or Edith, for short)
Class: Assassin
Race: Human
Origin: Jirmushi

Bio: Gheimhridh was born in the cold in an isolated, small village of Jirmushi. A girl, who would perhaps amount to nothing, just another brick in the wall of the village. In this village there were no threats from bandits nor anything of the sort. No, their greatest enemy was the wildlife. Particularly, the wolves who inhabited the snow covered land. They could not grow crops in the wasteland, their only living came from the sparse wildlife. It was their natural competitor in the harsh world. However, Edith couldn't bring herself to hate or fear the wolves. No... She was fascinated by them. She felt as though at times she could call them, replace her senses with their own and what they see, she soon felt a deep connection with them over the span of years from when she could barely walk. Although food in her village was sparse, she gave some of her rations to the wolves, and even some food that she wasn't supposed to. She did this for about two years. She was caught when she was seven, and her village banished her. They believed that the food that was being stolen came from the wolves, not their own kind. But returning the favor, she was saved by the wolves very shortly after she was banished from the village.

Although she wasn't raised by them she soon realized she had a remarkable affinity towards them. They were soon more her family than the village that she was born and raised in. She had a chance to look at them very close and observe all their methods of hunting, even finding her place in the hunts. Using simple tools to help where she lacked physically. However, it couldn't last. For about eight years she hunted with her new family. Using the pelts from their kills to insulate herself and make her own clothing. However, winter became more and more harsh and prey became more and more hard to come by. Her village and the wolves came closer and closer to each other. And one day, when she was 15. her village lead a hunt to wipe the wolves out to monopolize what little food there was. In this battle, Edith fought alongside the wolves, and they emerged victorious. Barely. For her village had brought their one true weapon. A powerful rifle they had bought from the traders with a reasonable supply of ammo that they never used on hunts. Keeping it for emergencies. And with it they had nearly wiped out the pack. All that remained in the end was Edith, and the alpha female of the pack, for the Patriarch died in the battle.

Afterwards, she retrieved her rifle and went back to the village, scrounging up what supplies she could and the rest of her ammo. She and the last remaining survivor of the pack left, a wolf she named OĆ­che, and left the frozen wastes. Adventuring until she found that she could earn money for hunting. As a mercenary. And so she took the job and quickly gained quite a reputation as an assassin. She specializes in long range combat, and stealth. In close combat she relies completely on speed and strategy to kill her opponents before they kill her. And it is an art that she has perfected. She's an adept huntress and will do whatever she will to get the job done. She works in perfect sync to her wolf, and it greatly enhances her skill and capability at getting her work completed. Although she is a little cold and standoffish to people, particularly those who view her as an oddity, she doesn't let it get in the way of her work. And she will do whatever she is hired to do with no stipulation, for the right price. She has a warm side that can be surprisingly quick to show, though her pack remains only two.

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